Drag the slider, or press play, to watch each tree fill in point by point. Tap any node to jump to the point where you take it.
You earn one mastery point per Mastery level, and the Bow and General trees have separate point pools, so you follow each list on its own. Take the points in order, top to bottom. Each row says where the node is, what to pick and what it does. A range such as 8–15 means that node costs that many points, so keep saving until you can afford it.
The order comes from the planners on this site: at every step it takes the choice that adds the most damage for the points it costs. The route ends on the build that currently tops the party meter, with all 57 points spent by row 57 of each list.
Where it says Arrow Shower, Keen Eye or Killing Shot path, that is the branch of the Bow tree the node sits on. The picks marked with a choice (Aimed, Pierce, Quarry, Hemotoxin) are one option out of a group of three or four: take the one named here and skip the rest.
| Point | Where | Pick | What it does |
|---|---|---|---|
| Points 1 to 15: Arrow Shower, then Single Arrow | |||
| 1 | Root | Venom Tip | The root of the Bow tree. Everything hangs off it, so it is always point 1. (Use Inner Focus from the General tree as your actual imbue.) |
| 2 | Arrow Shower path | Arrow Shower I | Your pack ability: 57% ATK to every enemy and a small defense shred. |
| 3–4 | Arrow Shower path | Arrow Shower II | 82% ATK to every enemy. |
| 5–7 | Arrow Shower path | Arrow Shower III | 108% ATK. Unlocks both capstones below. |
| 8–15 | Capstone | Single Arrow | Every auto is one arrow that ignores armor and hits 40% harder. The biggest single jump in the build (about +26% over Precision). Costs 8 points, so save up for it. |
| Points 16 to 44: the Keen Eye and Killing Shot paths | |||
| 16 | Keen Eye path | Keen Eye rank 1 | +2% hit chance. Opens Marked Prey and Parasitic Arrow. |
| 17 | Keen Eye path | Marked Prey I | +0.7% damage. Leads to Hunter's Mark. |
| 18 | Keen Eye path | Marked Prey II | +0.7% damage. |
| 19 | Keen Eye path | Marked Prey III | +0.7% damage. |
| 20 | Keen Eye path | Marked Prey IV | +0.7% damage. |
| 21–23 | Keen Eye path | Hunter's Mark (the passive) | Each landed auto stacks +3% auto damage on that target, up to 10 stacks (+30%). Take the passive, not the active Hunter's Mark yet. |
| 24 | Killing Shot path | Killing Shot rank 1 | +6.7% crit damage. Opens Rapid Fire and Steady Aim. |
| 25–26 | Killing Shot path | Rapid Fire I | Your next 3 shots fire at double speed. |
| 27–29 | Killing Shot path | Rapid Fire II | 4 double-speed shots at 67% ATK. |
| 30–31 | Killing Shot path | Aimed (Rapid Fire choice) | Every shot in the volley is a guaranteed crit. Pick this over Overdraw, Phantom Volley or Salvo. |
| 32–35 | Killing Shot path | Rapid Fire III | 5 double-speed shots at 76% ATK. Needed for Apex Predator. |
| 36–37 | Keen Eye path | Parasitic Arrow I | 95% ATK and a vulnerable debuff on the target. |
| 38–40 | Keen Eye path | Parasitic Arrow II | 127% ATK, 9% vulnerable. |
| 41–44 | Keen Eye path | Parasitic Arrow III | 162% ATK, 11% vulnerable. Needed for Apex Predator. |
| Points 45 to 57: Apex Predator and the finishing touches | |||
| 45–52 | Capstone | Apex Predator | +17% damage and +10% crit chance. Needs Parasitic Arrow III, Rapid Fire III and Arrow Shower III. You can take one inversion capstone (Single Arrow) and one regular one (Apex). |
| 53–54 | Keen Eye path | Pierce (Parasitic Arrow choice) | Parasitic Arrow ignores defense. Pick it over Heavy and Quickshot. |
| 55 | Killing Shot path | Steady Aim | +1.3% attack speed. |
| 56 | Killing Shot path | Killing Shot rank 2 | +10.1% crit damage in total. |
| 57 | Killing Shot path | Killing Shot rank 3 | +13.4% crit damage in total. This is the 57-point build. |
| Points 58 to 100: the endgame (Tier IV unlocks at Mastery 60) | |||
| 58 | Killing Shot path | Killing Shot rank 4 | +16.8% crit damage in total. |
| 59 | Arrow Shower path | Wind Reader | +1.3% crit chance. |
| 60–64 | Killing Shot path | Rapid Fire IV | 5 double-speed shots at 89% ATK. Tier IV: unlocks at Mastery level 60. |
| 65–68 | Arrow Shower path | Marksman's Strength I–IV | +5 STR in total, 1 point each. Only here to reach Eagle Sight. |
| 69–71 | Arrow Shower path | Eagle Sight | Your autos never miss an enemy you have debuffed. No more missed autos on debuffed targets. |
| 72–73 | Arrow Shower path | Piercing Shot I | A fourth ability, 114% ATK that ignores defense. |
| 74–75 | Keen Eye path | Hunter's Mark I (the active) | 89% ATK marking shot: vulnerable and a defense shred on the target. |
| 76–78 | Keen Eye path | Hunter's Mark II | 101% ATK, 16% vulnerable. |
| 79–80 | Keen Eye path | Quarry (Hunter's Mark choice) | +25% stronger vulnerable. |
| 81–84 | Keen Eye path | Hunter's Mark III | 114% ATK, 19% vulnerable. |
| 85–89 | Keen Eye path | Hunter's Mark IV | 127% ATK, 22% vulnerable. Tier IV, Mastery 60. |
| 90–93 | Killing Shot path | Sharpened Tip I–IV | +0.7% damage per point, four in a chain. |
| 94–95 | Keen Eye path | Hemotoxin (Parasitic Arrow choice) | Parasitic Arrow leaves a damage-over-time effect. |
| 96–100 | Keen Eye path | Parasitic Arrow IV | 203% ATK, 13% vulnerable. Tier IV, Mastery 60. |
The General tree is a grid: Inner Focus and Path of Force sit at the top, and the columns hang below Path of Force. Columns are numbered 1 to 5 from the left, and nodes are counted from the top of their column. A branch hangs off a column and continues from the node it is attached to. Each node has 1 to 4 ranks, one point per rank, so a node showing "ranks to 2" means two points in a row go into that same node.
General points are worth much less than Bow points. Inner Focus is the only really strong one, so the first 4 points here are the ones that matter most; after that, each point adds a fraction of a percent. Do not agonise over the exact order.
| Point | Where | Pick | Effect per rank |
|---|---|---|---|
| Points 1 to 57: building the golden image | |||
| 1–4 | Top of the tree | Inner Focus (ranks to 4) | +1% damage |
| 5 | Top of the tree | Path of Force | +0.5% damage |
| 6 | Column 4, node 1 | Power Focus | +0.5% damage |
| 7 | Column 2, node 1 | Edge (rank 1) | +0.25% crit chance |
| 8–9 | Column 2, node 2 | Malice (ranks to 2) | +1.5% crit damage |
| 10 | Column 2, node 3 | Haste (rank 1) | +0.25% attack speed |
| 11 | Column 2, node 4 | Power (rank 1) | +0.25% damage |
| 12 | Column 2 branch, node 1 | Aim (rank 1) | +0.25% hit (capped at 95%) |
| 13 | Column 2 branch, node 2 | Edge (rank 1) | +0.25% crit chance |
| 14 | Column 2 branch, node 3 | Malice (rank 1) | +1.5% crit damage |
| 15 | Column 2 branch, node 4 | Malice Path (rank 1) | +1.5% crit damage |
| 16 | Column 2 branch, node 5 | Malice (rank 1) | +1.5% crit damage |
| 17 | Column 2 branch, node 6 | Malice (rank 1) | +1.5% crit damage |
| 18 | Column 2 branch, node 3 | Malice (rank 2) | +1.5% crit damage |
| 19 | Column 2 branch, node 4 | Malice Path (rank 2) | +1.5% crit damage |
| 20 | Column 2 branch, node 5 | Malice (rank 2) | +1.5% crit damage |
| 21 | Column 2 branch, node 6 | Malice (rank 2) | +1.5% crit damage |
| 22 | Column 1, node 1 | Power (rank 1) | +0.25% damage |
| 23 | Column 1, node 2 | Aim (rank 1) | +0.25% hit (capped at 95%) |
| 24 | Column 1, node 3 | Edge (rank 1) | +0.25% crit chance |
| 25 | Column 1, node 4 | Malice (rank 1) | +1.5% crit damage |
| 26 | Column 1 side branch, node 1 | Edge (rank 1) | +0.25% crit chance |
| 27 | Column 1 side branch, node 2 | Malice (rank 1) | +1.5% crit damage |
| 28 | Column 1, node 4 | Malice (rank 2) | +1.5% crit damage |
| 29 | Column 1 side branch, node 2 | Malice (rank 2) | +1.5% crit damage |
| 30 | Column 5, node 1 | Aim (rank 1) | +0.25% hit (capped at 95%) |
| 31 | Column 5, node 2 | Edge (rank 1) | +0.25% crit chance |
| 32 | Column 5, node 3 | Malice (rank 1) | +1.5% crit damage |
| 33 | Column 5, node 4 | Haste (rank 1) | +0.25% attack speed |
| 34 | Column 5 branch, node 1 | Malice (rank 1) | +1.5% crit damage |
| 35 | Column 5, node 3 | Malice (rank 2) | +1.5% crit damage |
| 36 | Column 5 branch, node 1 | Malice (rank 2) | +1.5% crit damage |
| 37 | Column 3, node 1 | Haste Focus | +0.5% attack speed |
| 38 | Column 3, node 2 | Aim (rank 1) | +0.25% hit (capped at 95%) |
| 39 | Column 3, node 3 | Malice (rank 1) | +1.5% crit damage |
| 40 | Column 5, node 5 | Power (rank 1) | +0.25% damage |
| 41 | Column 4, node 2 | Edge (rank 1) | +0.25% crit chance |
| 42 | Column 5, node 6 | Aim (rank 1) | +0.25% hit (capped at 95%) |
| 43 | Right branch, node 1 | Edge (rank 1) | +0.25% crit chance |
| 44 | Haste Path, node 1 | Haste Path (rank 1) | +0.25% attack speed |
| 45 | Haste Path, node 2 | Haste (rank 1) | +0.25% attack speed |
| 46 | Haste Path, node 3 | Haste (rank 1) | +0.25% attack speed |
| 47–48 | Haste Path, side node 2 | Malice (ranks to 2) | +1.5% crit damage |
| 49 | Power Path, node 1 | Power Path (rank 1) | +0.25% damage |
| 50 | Power Path, node 2 | Power (rank 1) | +0.25% damage |
| 51 | Power Path, node 3 | Power (rank 1) | +0.25% damage |
| 52 | Column 1, node 5 | Haste (rank 1) | +0.25% attack speed |
| 53 | Column 1, node 6 | Power (rank 1) | +0.25% damage |
| 54 | Column 1, node 7 | Aim (rank 1) | +0.25% hit (capped at 95%) |
| 55 | Column 1, node 8 | Edge Path (rank 1) | +0.25% crit chance |
| 56 | Column 1, node 9 | Edge (rank 1) | +0.25% crit chance |
| 57 | Column 1, node 10 | Edge (rank 1) | +0.25% crit chance |
| Points 58 to 100: the endgame | |||
| 58 | Column 3, node 3 | Malice (rank 2) | +1.5% crit damage |
| 59 | Aim Path branch, node 1 | Aim Path (rank 1) | +0.25% hit (capped at 95%) |
| 60 | Aim Path branch, node 2 | Aim (rank 1) | +0.25% hit (capped at 95%) |
| 61 | Aim Path branch, node 3 | Aim (rank 1) | +0.25% hit (capped at 95%) |
| 62–63 | Aim Path branch, side node 1 | Malice (ranks to 2) | +1.5% crit damage |
| 64 | Column 1, node 3 | Edge (rank 2) | +0.25% crit chance |
| 65–66 | Column 2 branch, side node 1 | Edge (ranks to 2) | +0.25% crit chance |
| 67 | Column 1, node 1 | Power (rank 2) | +0.25% damage |
| 68 | Column 1, node 8 | Edge Path (rank 2) | +0.25% crit chance |
| 69 | Column 1, node 6 | Power (rank 2) | +0.25% damage |
| 70 | Column 1, node 9 | Edge (rank 2) | +0.25% crit chance |
| 71–72 | Column 3, node 4 | Power (ranks to 2) | +0.25% damage |
| 73 | Edge Path branch, node 1 | Edge Path (rank 1) | +0.25% crit chance |
| 74–75 | Edge Path branch, node 2 | Edge (ranks to 2) | +0.25% crit chance |
| 76 | Column 2, node 4 | Power (rank 2) | +0.25% damage |
| 77–78 | Column 2 branch, side node 2 | Power (ranks to 2) | +0.25% damage |
| 79–80 | Edge Path branch, node 3 | Edge (ranks to 2) | +0.25% crit chance |
| 81 | Column 5, node 5 | Power (rank 2) | +0.25% damage |
| 82 | Column 1, node 10 | Edge (rank 2) | +0.25% crit chance |
| 83 | Aim Path branch, side node 2 | Power (rank 1) | +0.25% damage |
| 84 | Column 2, node 1 | Edge (rank 2) | +0.25% crit chance |
| 85 | Aim Path branch, side node 2 | Power (rank 2) | +0.25% damage |
| 86 | Column 4, node 2 | Edge (rank 2) | +0.25% crit chance |
| 87 | Power Path, node 1 | Power Path (rank 2) | +0.25% damage |
| 88–89 | Power Path, side node 1 | Edge (ranks to 2) | +0.25% crit chance |
| 90 | Power Path, node 2 | Power (rank 2) | +0.25% damage |
| 91 | Power Path, node 3 | Power (rank 2) | +0.25% damage |
| 92 | Column 5, node 2 | Edge (rank 2) | +0.25% crit chance |
| 93 | Column 2 branch, node 2 | Edge (rank 2) | +0.25% crit chance |
| 94 | Column 1 side branch, node 1 | Edge (rank 2) | +0.25% crit chance |
| 95 | Edge Path branch, node 1 | Edge Path (rank 2) | +0.25% crit chance |
| 96 | Right branch, node 1 | Edge (rank 2) | +0.25% crit chance |
| 97 | Column 2, node 5 | Haste (rank 1) | +0.25% attack speed |
| 98–99 | Column 2, node 6 | Power (ranks to 2) | +0.25% damage |
| 100 | Column 1, node 5 | Haste (rank 2) | +0.25% attack speed |