Void Idle Tools

New Player Build

Both trees, every point from 1 to 100 · Single Arrow + Apex Predator Bow, Inner Focus General tree

Route map

Drag the slider, or press play, to watch each tree fill in point by point. Tap any node to jump to the point where you take it.

0 / 100
Slide to point 1 to begin.
TakenPart-filled (multi-point node)This pointNot yet

How to use this

You earn one mastery point per Mastery level, and the Bow and General trees have separate point pools, so you follow each list on its own. Take the points in order, top to bottom. Each row says where the node is, what to pick and what it does. A range such as 8–15 means that node costs that many points, so keep saving until you can afford it.

The order comes from the planners on this site: at every step it takes the choice that adds the most damage for the points it costs. The route ends on the build that currently tops the party meter, with all 57 points spent by row 57 of each list.

If a node is greyed out, take the node above it first: every node needs the one it hangs from. Tier IV nodes (Rapid Fire IV, Hunter's Mark IV, Parasitic Arrow IV) unlock at Mastery level 60. If a capstone is still locked when its turn comes, spend the points on the next rows and come back to it.

Bow tree, points 1 to 100

Where it says Arrow Shower, Keen Eye or Killing Shot path, that is the branch of the Bow tree the node sits on. The picks marked with a choice (Aimed, Pierce, Quarry, Hemotoxin) are one option out of a group of three or four: take the one named here and skip the rest.

PointWherePickWhat it does
Points 1 to 15: Arrow Shower, then Single Arrow
1RootVenom TipThe root of the Bow tree. Everything hangs off it, so it is always point 1. (Use Inner Focus from the General tree as your actual imbue.)
2Arrow Shower pathArrow Shower IYour pack ability: 57% ATK to every enemy and a small defense shred.
3–4Arrow Shower pathArrow Shower II82% ATK to every enemy.
5–7Arrow Shower pathArrow Shower III108% ATK. Unlocks both capstones below.
8–15CapstoneSingle ArrowEvery auto is one arrow that ignores armor and hits 40% harder. The biggest single jump in the build (about +26% over Precision). Costs 8 points, so save up for it.
Points 16 to 44: the Keen Eye and Killing Shot paths
16Keen Eye pathKeen Eye rank 1+2% hit chance. Opens Marked Prey and Parasitic Arrow.
17Keen Eye pathMarked Prey I+0.7% damage. Leads to Hunter's Mark.
18Keen Eye pathMarked Prey II+0.7% damage.
19Keen Eye pathMarked Prey III+0.7% damage.
20Keen Eye pathMarked Prey IV+0.7% damage.
21–23Keen Eye pathHunter's Mark (the passive)Each landed auto stacks +3% auto damage on that target, up to 10 stacks (+30%). Take the passive, not the active Hunter's Mark yet.
24Killing Shot pathKilling Shot rank 1+6.7% crit damage. Opens Rapid Fire and Steady Aim.
25–26Killing Shot pathRapid Fire IYour next 3 shots fire at double speed.
27–29Killing Shot pathRapid Fire II4 double-speed shots at 67% ATK.
30–31Killing Shot pathAimed (Rapid Fire choice)Every shot in the volley is a guaranteed crit. Pick this over Overdraw, Phantom Volley or Salvo.
32–35Killing Shot pathRapid Fire III5 double-speed shots at 76% ATK. Needed for Apex Predator.
36–37Keen Eye pathParasitic Arrow I95% ATK and a vulnerable debuff on the target.
38–40Keen Eye pathParasitic Arrow II127% ATK, 9% vulnerable.
41–44Keen Eye pathParasitic Arrow III162% ATK, 11% vulnerable. Needed for Apex Predator.
Points 45 to 57: Apex Predator and the finishing touches
45–52CapstoneApex Predator+17% damage and +10% crit chance. Needs Parasitic Arrow III, Rapid Fire III and Arrow Shower III. You can take one inversion capstone (Single Arrow) and one regular one (Apex).
53–54Keen Eye pathPierce (Parasitic Arrow choice)Parasitic Arrow ignores defense. Pick it over Heavy and Quickshot.
55Killing Shot pathSteady Aim+1.3% attack speed.
56Killing Shot pathKilling Shot rank 2+10.1% crit damage in total.
57Killing Shot pathKilling Shot rank 3+13.4% crit damage in total. This is the 57-point build.
Points 58 to 100: the endgame (Tier IV unlocks at Mastery 60)
58Killing Shot pathKilling Shot rank 4+16.8% crit damage in total.
59Arrow Shower pathWind Reader+1.3% crit chance.
60–64Killing Shot pathRapid Fire IV5 double-speed shots at 89% ATK. Tier IV: unlocks at Mastery level 60.
65–68Arrow Shower pathMarksman's Strength I–IV+5 STR in total, 1 point each. Only here to reach Eagle Sight.
69–71Arrow Shower pathEagle SightYour autos never miss an enemy you have debuffed. No more missed autos on debuffed targets.
72–73Arrow Shower pathPiercing Shot IA fourth ability, 114% ATK that ignores defense.
74–75Keen Eye pathHunter's Mark I (the active)89% ATK marking shot: vulnerable and a defense shred on the target.
76–78Keen Eye pathHunter's Mark II101% ATK, 16% vulnerable.
79–80Keen Eye pathQuarry (Hunter's Mark choice)+25% stronger vulnerable.
81–84Keen Eye pathHunter's Mark III114% ATK, 19% vulnerable.
85–89Keen Eye pathHunter's Mark IV127% ATK, 22% vulnerable. Tier IV, Mastery 60.
90–93Killing Shot pathSharpened Tip I–IV+0.7% damage per point, four in a chain.
94–95Keen Eye pathHemotoxin (Parasitic Arrow choice)Parasitic Arrow leaves a damage-over-time effect.
96–100Keen Eye pathParasitic Arrow IV203% ATK, 13% vulnerable. Tier IV, Mastery 60.

General tree, points 1 to 100

The General tree is a grid: Inner Focus and Path of Force sit at the top, and the columns hang below Path of Force. Columns are numbered 1 to 5 from the left, and nodes are counted from the top of their column. A branch hangs off a column and continues from the node it is attached to. Each node has 1 to 4 ranks, one point per rank, so a node showing "ranks to 2" means two points in a row go into that same node.

General points are worth much less than Bow points. Inner Focus is the only really strong one, so the first 4 points here are the ones that matter most; after that, each point adds a fraction of a percent. Do not agonise over the exact order.

PointWherePickEffect per rank
Points 1 to 57: building the golden image
1–4Top of the treeInner Focus (ranks to 4)+1% damage
5Top of the treePath of Force+0.5% damage
6Column 4, node 1Power Focus+0.5% damage
7Column 2, node 1Edge (rank 1)+0.25% crit chance
8–9Column 2, node 2Malice (ranks to 2)+1.5% crit damage
10Column 2, node 3Haste (rank 1)+0.25% attack speed
11Column 2, node 4Power (rank 1)+0.25% damage
12Column 2 branch, node 1Aim (rank 1)+0.25% hit (capped at 95%)
13Column 2 branch, node 2Edge (rank 1)+0.25% crit chance
14Column 2 branch, node 3Malice (rank 1)+1.5% crit damage
15Column 2 branch, node 4Malice Path (rank 1)+1.5% crit damage
16Column 2 branch, node 5Malice (rank 1)+1.5% crit damage
17Column 2 branch, node 6Malice (rank 1)+1.5% crit damage
18Column 2 branch, node 3Malice (rank 2)+1.5% crit damage
19Column 2 branch, node 4Malice Path (rank 2)+1.5% crit damage
20Column 2 branch, node 5Malice (rank 2)+1.5% crit damage
21Column 2 branch, node 6Malice (rank 2)+1.5% crit damage
22Column 1, node 1Power (rank 1)+0.25% damage
23Column 1, node 2Aim (rank 1)+0.25% hit (capped at 95%)
24Column 1, node 3Edge (rank 1)+0.25% crit chance
25Column 1, node 4Malice (rank 1)+1.5% crit damage
26Column 1 side branch, node 1Edge (rank 1)+0.25% crit chance
27Column 1 side branch, node 2Malice (rank 1)+1.5% crit damage
28Column 1, node 4Malice (rank 2)+1.5% crit damage
29Column 1 side branch, node 2Malice (rank 2)+1.5% crit damage
30Column 5, node 1Aim (rank 1)+0.25% hit (capped at 95%)
31Column 5, node 2Edge (rank 1)+0.25% crit chance
32Column 5, node 3Malice (rank 1)+1.5% crit damage
33Column 5, node 4Haste (rank 1)+0.25% attack speed
34Column 5 branch, node 1Malice (rank 1)+1.5% crit damage
35Column 5, node 3Malice (rank 2)+1.5% crit damage
36Column 5 branch, node 1Malice (rank 2)+1.5% crit damage
37Column 3, node 1Haste Focus+0.5% attack speed
38Column 3, node 2Aim (rank 1)+0.25% hit (capped at 95%)
39Column 3, node 3Malice (rank 1)+1.5% crit damage
40Column 5, node 5Power (rank 1)+0.25% damage
41Column 4, node 2Edge (rank 1)+0.25% crit chance
42Column 5, node 6Aim (rank 1)+0.25% hit (capped at 95%)
43Right branch, node 1Edge (rank 1)+0.25% crit chance
44Haste Path, node 1Haste Path (rank 1)+0.25% attack speed
45Haste Path, node 2Haste (rank 1)+0.25% attack speed
46Haste Path, node 3Haste (rank 1)+0.25% attack speed
47–48Haste Path, side node 2Malice (ranks to 2)+1.5% crit damage
49Power Path, node 1Power Path (rank 1)+0.25% damage
50Power Path, node 2Power (rank 1)+0.25% damage
51Power Path, node 3Power (rank 1)+0.25% damage
52Column 1, node 5Haste (rank 1)+0.25% attack speed
53Column 1, node 6Power (rank 1)+0.25% damage
54Column 1, node 7Aim (rank 1)+0.25% hit (capped at 95%)
55Column 1, node 8Edge Path (rank 1)+0.25% crit chance
56Column 1, node 9Edge (rank 1)+0.25% crit chance
57Column 1, node 10Edge (rank 1)+0.25% crit chance
Points 58 to 100: the endgame
58Column 3, node 3Malice (rank 2)+1.5% crit damage
59Aim Path branch, node 1Aim Path (rank 1)+0.25% hit (capped at 95%)
60Aim Path branch, node 2Aim (rank 1)+0.25% hit (capped at 95%)
61Aim Path branch, node 3Aim (rank 1)+0.25% hit (capped at 95%)
62–63Aim Path branch, side node 1Malice (ranks to 2)+1.5% crit damage
64Column 1, node 3Edge (rank 2)+0.25% crit chance
65–66Column 2 branch, side node 1Edge (ranks to 2)+0.25% crit chance
67Column 1, node 1Power (rank 2)+0.25% damage
68Column 1, node 8Edge Path (rank 2)+0.25% crit chance
69Column 1, node 6Power (rank 2)+0.25% damage
70Column 1, node 9Edge (rank 2)+0.25% crit chance
71–72Column 3, node 4Power (ranks to 2)+0.25% damage
73Edge Path branch, node 1Edge Path (rank 1)+0.25% crit chance
74–75Edge Path branch, node 2Edge (ranks to 2)+0.25% crit chance
76Column 2, node 4Power (rank 2)+0.25% damage
77–78Column 2 branch, side node 2Power (ranks to 2)+0.25% damage
79–80Edge Path branch, node 3Edge (ranks to 2)+0.25% crit chance
81Column 5, node 5Power (rank 2)+0.25% damage
82Column 1, node 10Edge (rank 2)+0.25% crit chance
83Aim Path branch, side node 2Power (rank 1)+0.25% damage
84Column 2, node 1Edge (rank 2)+0.25% crit chance
85Aim Path branch, side node 2Power (rank 2)+0.25% damage
86Column 4, node 2Edge (rank 2)+0.25% crit chance
87Power Path, node 1Power Path (rank 2)+0.25% damage
88–89Power Path, side node 1Edge (ranks to 2)+0.25% crit chance
90Power Path, node 2Power (rank 2)+0.25% damage
91Power Path, node 3Power (rank 2)+0.25% damage
92Column 5, node 2Edge (rank 2)+0.25% crit chance
93Column 2 branch, node 2Edge (rank 2)+0.25% crit chance
94Column 1 side branch, node 1Edge (rank 2)+0.25% crit chance
95Edge Path branch, node 1Edge Path (rank 2)+0.25% crit chance
96Right branch, node 1Edge (rank 2)+0.25% crit chance
97Column 2, node 5Haste (rank 1)+0.25% attack speed
98–99Column 2, node 6Power (ranks to 2)+0.25% damage
100Column 1, node 5Haste (rank 2)+0.25% attack speed

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